Semester 2, Week 13 (Part 2): TwinMotion


 TwinMotion really feels like a game you’re playing rather than a rendering and modelling programme. I think this is to do with the presentation of its options in a Hi-def, detailed fashion. I enjoyed making this plan for some friends and helping them understand the perimeter, suntrap space in their garden a bit better.





Comments

Popular posts from this blog

Semester 2, Week 4: (Part 2) Sequential Sketches

Semester 2, Week 17 (Part 1): Sequential style

Week 8: (Part 1) General Patton